Knowledge of high and low pipelines, high- and low poly modeling, sculpting, baking textures, PBR texturing, hand painted textures, use of the Unreal Engine 4 editor and Blueprint, C# scripting for
Unity 5
Software:
3DsMax: modeling, subD modeling, rendering, texture baking, rigging
Blender:
Adobe Photoshop CC: image editing, texture creation
Adobe Audition CC: basic audio editing and recording
Adobe Illustrator CC:
Adobe Premiere CC:
Substance Painter, Designer: texture creation, texture baking, rendering
Microsoft Office: Word, Excel, PowerPoint, …
Microsoft Visual Studio
xNormal
zBrush 4R6: sculpting
Scripting:
C# for Unity
Blueprint for Unreal Engine 4
Maxscript for 3DS Max
Game Engines:
Unreal Engine 4
Unity 5
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